Flipped classroom

Developed by Martine Peters, professor at Université du Québec en Outaouais

4.1.1. What is a Flipped Classroom?. 19
4.1.2. Flipped Classroom Benefits. 19
4.1.3. General Flipped Classroom Objectives. 20
4.1.4. Why Does a Flipped Classroom Encourage Academic Integrity?. 20
4.1.5. Why is Artificial Intelligence Less Helpful in a Flipped Classroom?. 21
4.1.6. Generic Examples of a Flipped Classroom Workshop. 22
4.1.7. How to Assess Student Performance During Workshops in a Flipped Classroom.. 23
4.1.8. List of Workshops That Could Be Conducted in a Flipped Classroom Approach. 24
4.1.9. Example of Evaluation Matrix for a Workshop. 26
4.1.10. Resources. 27

1.1.1. What is a Flipped Classroom?

A flipped classroom is a pedagogical approach in which traditional learning activities are reversed: theoretical content is studied at home, often with videos or readings, while time in class is devoted to practical activities, discussions and knowledge application.

1.1.2. Flipped Classroom Benefits

  • Personalization of learning
  • Active engagement
  • Reinforcement of teacher-student interaction
  • Better use of class time
  • Stimulation of collaboration
  • Encouragement of critical reflection
  • Flexibility, because of different formats of pedagogical content are used
  • Reinforcement of autonomy
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1.1.3. General Flipped Classroom Objectives

The following objectives are for the general pedagogical approach. It goes without saying that each learning activity in the flipped classroom format will have its own objectives.

  • Increase active involvement by students
  • Encourage autonomy and responsibility
  • Stimulate in-depth examination of concepts in class
  • Customize teaching
  • Promote collaboration
  • Improve usage of teaching time
  • Develop critical thinking and problem-solving skills
  • Integrate educational technologies
  • Improve knowledge retention

1.1.4. Why Does a Flipped Classroom Encourage Academic Integrity?

The structure and pedagogical method used by a flipped classroom foster academic integrity because they encourage:

  • student empowerment and accountability, which requires them to actively engage in their learning;
  • deep understanding and knowledge application in new contexts, which reduces temptations of plagiarism and cheating;
  • collaboration, helping each other and sharing ideas to solve problems, which reduces unhealthy competition between students;
  • regular and personalized teacher feedback, which creates a feeling of belonging to the group and encourages students to correct their errors and make honest progress;
  • a creative process, due to practical and authentic activities that require in-depth personal work and make it difficult to resort to cheating or plagiarism.

Academic integrity is also promoted in the flipped classroom, due to varied formative assessments that have fewer issues than traditional exams. Finally, frequent discussions and active participation in class allow the professor to get to know students better, which makes it easier to identify work that does not match a student’s usual level or style.

1.1.5. Why is Artificial Intelligence Less Helpful in a Flipped Classroom?

It can be more difficult to conduct workshops in a flipped classroom using artificial intelligence, for several reasons connected to the very nature of artificial intelligence and to the dynamics of a workshop.

  1. Flipped classroom workshops are often designed to encourage critical thinking, creativity and human interaction, which all rely on the ability to fully understand the context and nuances of a question.
  2. The goal of flipped classroom workshops is to develop student autonomy, to force them to apply their knowledge and collaborate to find solutions. This teamwork is not as suitable for the use of artificial intelligence.
  3. Students must understand that the purpose of the flipped classroom is the development of practical skills. They must understand that if they delegate some of these tasks to IA, they run the risk of not fully developing these skills that are crucial for their future.

1.1.6. Generic Examples of a Flipped Classroom Workshop

Before Class (at home)

Students must watch a video or read a text on a specific topic. They must take notes and answer a Moodle questionnaire (automated grading) which has been prepared by the professor (2%). Only a small percentage should be attributed to this questionnaire, because students may help each other; the goal is to ensure that all students prepare for the class.

The Moodle questionnaire will allow the professor to see if students have fully understood basic concepts, and whether there are elements that need to be clarified with them in class.

During Class (in person)

WorkshopExplanationTime
Discussion and clarificationQuestion-answer period, possibly one team that questions other students or the professor15–30 minutes
Collaborative or individual activityVarious possible formats: case study, critical analysis, role play, simulation, or creation of a diagram or model45–60 minutes
Sharing and presentation (optional)In a large group, share conclusions, analyses or solutions, so everyone benefits from different ideas and approaches30–45 minutes
Teacher feedbackConstructive feedback on elements successfully accomplished and areas of improvement; Appropriate time to make connections between theoretical knowledge and practical applications observed during the activity; Presentation of assignments for the following week30 minutes

Follow-up After Class (optional)

Students can write a reflection on what they have learned, how they have applied concepts and what they have learned from them. This allows them to consolidate knowledge they have acquired.

1.1.7. How to Assess Student Performance During Workshops in a Flipped Classroom

The flipped classroom approach works well when several workshops are scheduled during the session. Consequently, all workshops combined could be worth 40–45% of the final grade. For example, if each workshop is worth 5%, there could be 8 during the session. Another possibility is to have one or two workshops that are spread out over two or three classes and are each worth 10–15% of the final grade. Obviously, it is possible to have a mix of short and long workshops. Then, students accumulate points for each activity. In order to reduce grading time, there are different ways to assess activities, which vary depending on the workshop.

Type of evaluationHow to conduct evaluationGrading
ObservationWalk around the class and take notes about groups or individuals who work well; ask questions.Pass — Fail
Collaborative or individual activityThe document (mini-report, questionnaire, diagram, etc.) created during the activity must be submitted and is used to do a summative assessment of the workshop.3–5% for a short workshop 10–15% for a long workshop
Oral presentationWhile students are presenting, they can be assessed for their presentation of the work they have done.3–5%
Peer evaluationStudents are assessed by a peer in the group.3–5%
Self-evaluationStudents must write a reflection on what they learned during the workshop.3–5%
QuizAt the end of the workshop, students must complete a Moodle quiz individually or as a team (automated grading).3–5%

1.1.8. List of Workshops That Could Be Conducted in a Flipped Classroom Approach

WorkshopDescriptionExample
Case studyStudents work on a real or fictitious case study in their field of study, analyze the issue, identify solutions and offer recommendations.Analysis of a struggling business, an environmental problem, a technological incident or a complex historical situation
Problem solvingStudents are presented with a practical problem and must use knowledge acquired at home to offer solutions.Solve an advanced mathematical problem; create an engineering plan; or solve an ethical dilemma
Role playStudents play roles of different actors in a given situation (business leaders, politicians, stakeholders, etc.) to solve a conflict or make a decision.Simulation of a commercial or diplomatic negotiation; or resolution of a crisis with a student in class
Collaborative projectsStudents work in small groups to develop a project that can include creation of prototypes, writing reports or preparation of presentations.Creation of a website; development of a marketing campaign; or design of a sustainable city plan
Debate in classStudents are divided into teams to debate a controversial topic. They must prepare their arguments from readings done at home.Debate on regulation of artificial intelligence, pros and cons of renewal energy, or economic policies
Design workshopStudents use their knowledge to design something in class (architectural drawing, innovative product, awareness campaign, etc.).Design of a scale model of an eco-friendly building, a new mobile app or a medical device
Data analysisStudents work on a set of data and must analyze it and draw conclusions.Analysis of economic, climate or demographic data to interpret trends or develop strategies
Creation of multimedia contentStudents create multimedia content in class (video, podcast, infographic) to explain or examine a topic.Production of an explanatory video about a scientific concept; creation of a podcast about a hot topic; or development of an awareness campaign
Scientific or technical experimentStudents conduct an experiment or practical demonstration in class.Chemistry or physics experiment; test of technological prototypes; or construction of an electronic circuit
WorkshopDescriptionExample
Brainstorming activityStudents are directed to brainstorm as a group about an issue or opportunity, and to suggest innovative ideas to meet this challenge.Reflect on solutions to improve urban life; break new ground in the educational field; or design products of the future
Critical analysis of documentsStudents analyze texts, articles, artwork or videos in class, discussing implications, viewpoints and relevance of information.Critical analysis of a political speech, a literary work, an advertising campaign or a documentary film
Simulation of a professional environmentStudents simulate a work environment (business meeting, law firm, ethics committee, etc.) where they must make important decisions by applying acquired knowledge.Simulation of a board meeting, business project meeting, or art contest judges panel
Collaborative writingStudents work together to draft a document (report, action plan, strategy, etc.), each contributing from skills and acquired knowledge.Drafting of a business plan, scientific journal article or policy proposal.
Creative challengeStudents participate in a contest or challenge where they must develop ideas or innovation creations as a team.Technological innovation challenge; artistic creation contest; or collaborative writing challenge
Educational games or gamificationUse of educational games or gamified simulations in class to reinforce learning through a fun and interactive approach.Economics simulation game; escape room based on historical theme; or interactive quiz on a scientific topic

1.1.9. Example of Evaluation Matrix for a Workshop

 

This evaluation matrix could be used for observation of a workshop or for peer evaluation. The professor could choose some criteria and eliminate others, depending on the workshop.

CriteriaLevel 1: WeakLevel 2: FairLevel 3: Good              Level 4: Excellent        
Active participationDoes not participate or appears disengagedLittle participation; limited interventionRegular and active participationConstant and proactive participation; takes initiative
Group CollaborationDoes not cooperate or causes tension in the groupLimited cooperation; difficulty listening or getting involvedCollaborates well with others; listens and shares tasksActively collaborates; encourages others’ participation and promotes good group dynamics
Understanding of conceptsDoes not show any understandingPartial understanding; frequent errorsCorrect understanding with some inaccuraciesIn-depth understanding; clear mastery of concepts
Knowledge applicationDoes not apply concepts in a relevant wayApplies concepts in a hesitant or incomplete wayCorrectly applies conceptsApplies concepts with confidence and creativity; provides innovative solutions
Taking initiativeNever takes initiativeRarely takes initiative; prefers to follow othersOccasionally takes initiativeOften takes initiative; suggest new ideas or helpful alternatives
Problem solvingUnable to solve problems or gives up quicklySolves problems with help; has difficulty managing challengesSolves problems with limited help; perseveres through challengesResolves problems independently; demonstrates creativity and adaptability
Respect of guidelinesDoes not respect guidelines or deadlinesPartially respects guidelines; makes omissions or errorsRespects guidelines with few errors; finishes on timePerfectly respects guidelines and deadlines; demonstrates organizational ability
CriteriaLevel 1: WeakLevel 2: FairLevel 3: Good             Level 4: Excellent        
CommunicationIneffective communication; lack of clarityHesitant communication; lack of clarity or difficulty listeningClear and effective communication; listens to othersVery clear communication; facilitates conversations within group
Attitude and behaviourNegative attitude; lack of respect or frequent disruptionsFluctuating attitude; some disruptive behavioursGenerally positive attitude; respects others and professorVery positive attitude; encourages and respects others; contributes to pleasant working atmosphere
Critical reflectionDoes no reflection or settles for superficial answersLimited critical reflection; little self-evaluationDemonstrates critical reflection; suggests relevant areas of improvementIn-depth critical reflection; suggests practical and relevant improvements

1.1.10. Resources

Bissonnette, S., & Gauthier, C. (2012). Faire la classe à l’endroit ou à l’envers ? FORMATION PROFESSION, 20(1), 23-28. https://r-libre.teluq.ca/773/

Guilbault, M., & Viau-Guay, A. (2017). La classe inversée comme approche pédagogique en enseignement supérieur : état des connaissances scientifiques et recommandations. Revue internationale de pédagogie de l’enseignement supérieur, 33(1), https://doi.org/10.4000/ripes.1193.

Tardif, S., & Rivard, M. (2021). La classe inversée en mode virtuel : portrait d’une formule gagnante. Revue hybride de l’éducation, 4(6), 15-24. https://doi.org/10.1522/rhe.v4i6.1220